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Drop rates

A booster holds 5 cards from 5 different creators. The same rates apply to every player, no exceptions: no card is reserved or held back for anyone. This page is generated from the settings actually used by the draw (version 1).

Rarity of each card

Chance that the card in this slot has a given rarity, for the "All of RBXTCG" booster. Cards 1 to 3 share the same table; card 5 is never Common.

Odds by slot and by rarity
CardCommonUncommonRareEpicLegendaryMythic
Card 175%25%————
Card 275%25%————
Card 375%25%————
Card 4—73%20%5.6%1.2%0.2%
Card 5—44%38%14.4%3%0.6%

Chance of getting at least one per booster

  • Common or better100%
  • Uncommon or better100%
  • Rare or better67.9%
  • Epic or better23.7%
  • Legendary or better4.9%
  • Mythic or better0.799%

The pity guarantee (counter)

Each booster type has its own counter. A Legendary card or better is guaranteed by free booster #30 at the latest (#20 with gems): if none has dropped before, one card of the booster is then drawn from the table below. With the guarantee, about 6.3% of free boosters contain a Legendary card or better (7.8% with gems).

  • Legendary: 85%
  • Mythic: 15%

Variants

  • Full Art: 0.3% per card from Rare up (at most 1 per booster), so 0.249% per booster.
  • Shiny: 0.6% per card from Common up (at most 1 per booster), so 3% per booster.

Grading (RGS)

If you want, you can get a copy you own graded: the server gives it a final grade from 1 to 10, with a certificate number. Cost depends on the game's rarity: Common 10 gems · Uncommon 15 gems · Rare 25 gems · Epic 50 gems · Legendary 100 gems · Mythic 200 gems.

GradeLabelChanceValue
10Gem Mint2%×3
9Mint10%×1.8
8NM-MT22%×1.35
7NM26%×1.15
6EX-MT18%unchanged
5EX10%unchanged
4VG-EX6%unchanged
3VG3%unchanged
2Good2%unchanged
1Poor1%unchanged

Welcome booster and Studio cards

Every account gets one welcome booster, once, with announced contents: 3 cards drawn exactly like cards 1 to 3 of a regular booster (same table as above), then 2 Studio cards, the RBXTCG team's games (Steal & Grow a World, then Burn $1,000,000). Without an account, you can try it from the home page: it becomes your welcome booster, linked to your account when you sign up.

The Studio rarity is exclusive: it isn't drawn at random, everyone gets it once. Studio cards can't be sold, traded or recycled, and never appear in regular boosters, whose rates are the same for everyone.

Other rules

  • Within the same rarity, games you already own are a bit less likely (on): this never changes the odds of the rarity itself.
  • Banner boosters: a featured creator can take up to 1 card per booster, with a 40% chance per card.
  • Fusing 5 cards of the same rarity: Common → next rarity 20% · Uncommon → next rarity 15% · Rare → next rarity 10% · Epic → next rarity 6% · Legendary → next rarity 3%.
  • Crafting a specific card: Common 40 shards · Uncommon 100 shards · Rare 250 shards · Epic 800 shards; Legendary and Mythic cards can't be crafted: you have to pull them.
  • A game's rarity follows its real popularity on Roblox: it goes up with the game and never goes down.